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Senior Infrastructure Software Engineer - (Battlefield Central Tech) Orlando

Electronic Arts

Electronic Arts Orlando FL United States

6 days ago

Location: Orlando, Florida

Title: Software Engineer...

Grade/Seniority: Sr. Software Engineer (SSE 1) or SE 3 with potential to lead

Requisition type: Full Time

We are Battlefield Central Tech

We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Central Technology team is home to remarkable technical talent building Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that’s why we’re dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!

The Infrastructure Team

The Infrastructure Team organizes and implements development workflows and CI/CD infrastructure for all projects within Battlefield Franchise, leveraging central technologies from partner teams across EA (Frostbite, QVE, QE, DRE, etc..).

Responsibilities
• Implement & maintain tools and services to help improve the efficiency of how software is developed and tested while elevating the product quality.
• Maintain and optimize build production tool chain and underlying CI/CD infrastructure.
• Monitor technical KPIs and build toolchain and CI/CD services, react to alerts and issues, triage and dispatch to the appropriate team for actioning
• Assist Infrastructure Tech Director in formulating strategies, technical solutions and implementation plans in collaboration with internal partner teams.
• Support Infrax Leads (Tech Director, Product Owner and Development Director) by evaluating requirements, proposing technical solutions, assessing costs & risks and proposing mitigation strategies.

Requirements
• Generalist with 7+ years of programming and software engineering experience in a professional setting
• 2+ years experience leading technical projects
• Previous experiences as Release Engineer, or CI/CD Engineer, or multiple engineering disciplines in game software development
• Ability to navigate and understand large code bases
• General familiarity with source control & management systems (ideally Perforce)
• Excellent communication skills, including ability to maintain technical documentation, collaborate with partner teams, drive towards technical alignments and decisions, capture and share outcomes in written form
• Ability to support Technical Director in providing day-to-day technical direction of junior team members

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination
Orlando FL USA

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