We are seeking a skilled Unity Game Designer/Developer to finalize our horror co-op roguelike demo.
This project will focus exclusively on completing the high-priority features needed to make the demo playable. Most individual features are already developed, so the primary goal is to refine and integrate the remaining high-priority tasks. Medium and low-priority features are not included at this stage, but can be added for additional fixed price deliveries.
Budget: $1,000 (Fixed Price)
Responsibilities:
Features:
• Main Menu & Server Logic: Implement server creation/joining functionality, main menu UI, and transitions.
• Initial Spawn & Laboratory: Develop a co-op player spawn system in the lab with game start triggers.
• Red Button & Doorway Mechanics: Implement interactive big red button mechanics to open doorways.
• Unlock Door Mechanics: Use DunGen for random key and locked door spawning.
• Loot Mechanics: Set up basic looting and item placements in rooms.
• Vendor Room: Implement a buyback system for dead teammates with cash and supplies.
• Room Looping Mechanic: Set up a loop mechanic cycling through previous rooms up to room 100.
• Wishlist-Now Screen: Create a pop-up encouraging players to wishlist the game after the final cutscene.
• Creepy Man Mechanic: Design mechanics for avoiding or disabling a creepy character that spawns when money is collected.
Requirements:
• Proficiency in Unity game development.
• Experience with multiplayer and procedural generation.
• Strong skills in horror game design, including puzzles, UI, and enemy AI.
• Ability to work within an existing roadmap and collaborate with the development team.
Budget & Duration:
• Fixed Price: $1,000
• Goal: Finalize high-priority features to make the demo playable.
• To Apply: Please share your portfolio, relevant Unity game projects, and any experience with multiplayer and horror game mechanics. We're excited to work with a passionate developer who can bring our vision to life!
Unity United States