• Animation Programmer Basel
  • 4a Games in Basel, , Switzerland
  • jobs
  • 1 month ago

jobs description

What are you working on?
• Genres: Adventure, Action, Shooter

For which tasks (responsibilities)?

We are seeking a talented Animation Programmer to join our team. The job will require supporting the Animation team in developing unique and stunning characters for a cutting-edge game targeting modern hardware.

• Work directly with animators to prototype and deliver excellent combat, character locomotion, movement mechanics, and cinematics.

• Collaborate daily with Designers and AI Programmers to build elegant solutions to challenging problems in complex game worlds.

• Proactively come up with ideas on how to improve animation pipeline.

• Proactively identify and fix bugs and performance problems in core engine and game systems.

• Implement features taking care to write efficient code and with an eye to a quality end-user experience.

• Write clean, professional, and maintainable code.

• Troubleshoot complex problems as they arise and construct solutions to unforeseen design... problems in a timely manner.

• Writing necessary supporting documentation.

What kind of professional are we looking for?
• Minimum of 3 years’ experience in animation, AI, or a related programming field.
• Minimum of 2 years’ experience in a AAA engine like Unreal Engine.

• At least one shipped AAA title.

• Proven experience in applying modern animation techniques such as Animation Layers, IK, and partial-body animation.

• Excellent communicator with strong verbal and written English skills.

• Minimum of 5 years’ experience writing, debugging, and optimizing C++.

• Advanced 3D math skills.

• Excellent problem solving and time management skills.

• Bachelor’s degree or equivalent in Computer Science or Engineering.

• Understanding of the full software development life cycle.

• Proactive attitude, self-direction, and motivation.

• Ability and discipline to execute on strict deadlines.

• Experience with cinematics and facial animation.
• Experience with animation pipelines and character rigs.


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Basel Switzerland


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