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  • 1 month ago

jobs description

Who We Are

OtherSide Entertainment is an independent game studio with remote staff throughout North America. Our mission is to create deeply immersive games that draw players into richly imagined worlds; games that empower players to choose their own play-style, making their experience unique and personal; games that encourage players to team up with their friends and weave their own shared... narrative; the kind of games that are powered by our players’ vision as much as our own. Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.

The Opportunity

We are looking for a Lead Producer to join us in forging the next generation of immersive simulations that explore and emphasize multiplayer gameplay. Strong candidates for this role will be masters of organization and communication, and comfortable managing schedules, support, and relationships across our remote working team and outsourcing partners. Ideal candidates will have demonstrated expertise managing game development pipelines, a passion for the kinds of games we make and love, and possess a strong understanding of blended and dependency-driven production methodologies.

While our team includes some of the industry’s top developers with a heritage of award-winning games, we are proud to have crafted a unique culture that values smaller teams and celebrates tight collaboration. This is an environment that encourages and empowers individuals to make the kind of impact that is simply impossible when they are cogs in a giant machine.

What We Need

The Thick as Thieves team is looking for candidates with previous experience in a game production role responsible for the creation and delivery of game features, assets, and technologies. As a distributed, remote-first team, we want to speak with candidates that have a deep understanding of the complex, inter-dependent pipelines, scheduling, and asset tracking necessary to deliver on the vision for our upcoming stealth/action game.

Your focus on bringing an easygoing working style to both internal team members and external partners will be key to success in this role. The road to creating innovative immersive simulations is anything but straightforward, so your ability to contribute towards future models and forecasting will help ensure we have the time, resources, and problem-solving necessary to deliver on our mission. This position will report to and work closely with our COO.

Job Responsibilities
• Centrally lead the development and launch of Thick As Thieves, including management and mentorship of all production staff. Own central responsibility for project planning and execution. Be accountable to all partners – the team, project leadership, internal and external stakeholders.
• Develop and maintain healthy and timely communication across all disciplines, leads, individual contributors, and stakeholders. Model transparency, candor, and kindness to help create a psychologically safe environment.
• Work with the team to identify work, scope and prioritize effectively, identify and avoid dependencies, and mitigate project risks through effective scheduling. Keep everyone informed and reality-based about what the team can accomplish and when. Create and maintain robust short- and long-term project road mapping, deliverable definitions, and milestone processes. Meet-or-beat budgets and timelines.
• Own the staffing plan for the lifecycle of the project. Instrument and support effective strategic partnerships with co-developer and outsource/contract team members.
• Facilitate constant communication across teams, and drive for transparency wherever it may be lacking. Champion the needs of our developers, and strive to help them bring the best to their craft every day. Empower stakeholders with the information, context, and insights needed to help us work in concert together.
• Set, manage, and mentor team and Production staff in production frameworks, processes, and methodologies. Manage the performance and development of 2+ direct reports.
• Identify problems, and propose solutions, before they are asked for. Drive alignment around key issues, risks, and obstacles across the team, leadership, and stakeholders. Form and maintain a strong understanding of the Big Picture of our game’s production across departments and initiatives. Own outcomes, and model accountable and authentic leadership to our teams.
• Excellence of craft must be maintained in balance with our commitment to provide a high quality of life to our teams, and each other.
• Manage the financial planning, headcount planning, and P&L management for the game, in partnership with the Project Director and executive stakeholders.
• Manage relationships with 3rd parties, and embrace opportunities to represent our team at conferences, networking events, in video/blog posts, etc.

Qualifications:
• 6+ years experience as a Producer or Project Manager on video games in an Agile environment, with at least one shipped title under your belt that has been a success.
• Experience leading development on one or more Games-as-a-Service titles.
• Proven knowledge of Agile and game development.
• Experience leading game teams through full development cycles, from Concept to Launch.
• Ability to operate with significant autonomy, and to mobilize cross-discipline teams to do their best work.
• A growth mindset and self-starter attitude.
• Strong communication and coordination skills, highly detail-oriented.
• Strong prioritization, flexible multitasking ability, and ability to handle disruptions with grace.
• Friendly, empathetic, and adaptable working style.
• Passion for making and playing games.
• Proficiency with Slack, Trello, Jira, Confluence, Miro, Google Docs, and/or similar production tools.

Preferred:
• Demonstrate ability to drive high velocity, high impact development cycles that strike a balance between short-term needs and long-term thinking.
• Have proven experience running highly efficient, well-bonded remote working teams.
• Be comfortable communicating at varying levels, from team members to executive stakeholders, both internally and outside of the company.
• Have mastered the complexities of development support for Games-as-a-Service.
• Have an understanding of immersive simulation games and be unafraid to bring their perspective and opinions to brainstorming sessions and workshops.
• Be comfortable steering complex projects through ambiguity as the team scales and project horizons come into view.

Additional Notes

This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members in leadership roles, like Production, will be asked to occasionally travel for key meetings, as part of their job responsibilities.

Our people-first approach to game development celebrates diversity and strives to create a safe and inclusive working environment where everyone is treated equally, with dignity, and with respect. We highly encourage candidates from diverse and under-represented backgrounds to apply, even those that may not directly meet every qualification listed for this role.

Pay Transparency

This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members may be asked to occasionally travel for key meetings, as part of their job responsibilities. We're required to include a reasonable estimate of the compensation range for this role. Compensation decisions are dependent on the unique facts and circumstances of each case, but a reasonable estimate of the current base salary range for this role is $155,000 - $180,000.

We review and update our salary range bands at OtherSide Entertainment on an annual basis to provide transparency to the expected base salary ranges on our job posts externally as well as internally. All OtherSiders have access to their pay range for their current positions to understand their growth opportunities. Most in-house employee roles also include discretionary variable bonus compensation as well as long-term incentive. Our recruiter will share more details about bonus and LTI for this role in your screening or throughout your interview process as it becomes available. Final compensation determinations are dependent on the unique facts and circumstances of each case and will take into account a wide variety of factors, including but not limited to skill, qualifications, accomplishments, experience, credentials, and business needs. We look forward to and welcome discussion on this topic at any time during the interview process.

OtherSide Entertainment is committed to providing reasonable accommodations for qualified individuals with disabilities in our job application procedures. If you need assistance or an accommodation due to a disability, please contact us
United States

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