• Animation Engineer Seattle
  • Pikemann in Seattle, WA, United States
  • jobs
  • 2 weeks ago

jobs description

Animation Engineer

Permanent / Full Time...

100% Remote
• Hybrid Culture. Work remotely or in the studio.
• 401k, Medical, Dental, and Vision coverage for you and your family.
• Flexible PTO.
• Equitable Profit-sharing Program.

Our client is a studio based in Seattle WA founded by game industry veterans that started some of the most iconic FPS titles in PC & console. They are now working on a new tactical military FPS title in UnrealEngine and are looking for an Animation Engineer to join their team. You will play a pivotal role in bringing life and movement to our procedurally generated environments.
• Collaborate with the animation team to design, develop, and implement robust animation systems within Unreal Engine. This includes character animation, vehicle object animation, and procedural animation.
• Implement techniques to achieve smooth and responsive animations, considering factors such as frame rate, memory usage, and scalability while ensuring optimal performance across various platforms.
• Collaborate with other engineering disciplines to integrate physics-based animations and simulations, such as cloth, hair, and physics-driven interactions, enhancing the overall realism and immersion of the game.
• Create and maintain animation systems, using animation blueprints, montages, blend spaces, and more.
• Identify and resolve animation-related issues, glitches, and bugs through testing and debugging.

Our ideal candidate will have:
• 5 years of video game industry experience.
• Proficiency in Unreal and strong programming skills in C++.
• In-depth understanding of animation principles.
• Experience with animation systems such as state machines and graphs.
• Familiarity with physics-based animation techniques and simulations.
• Ability to optimize animations for performance.
• Prior experience in Unreal animation and Gameplay Ability Systems is a significant plus
Seattle WA USA


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