Principal Engineer - Sledgehammer Games Melbourne VIC Job Title: Principal Engineer - Sledgehammer Games
Requisition ID: R004013
Located in the San Francisco Bay Area and Melbourne, Australia were the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.
As we head into decade II of development, were focused on constantly evolving, innovating and taking risks which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, weve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game... we make is even better than the last. Creativity is key, and were looking for talented game developers for our exciting next project.
Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what its like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Ensure platform core engine systems are optimized to deliver the highest quality experience Develop platform specific memory and computation strategies Drive to satisfy platform TCRs Design, write, debug and refine core systems, features, tools and infrastructure as needed Identify, diagnose and resolve runtime and author time issues Communicate features and collaborate with engineering and content teams Participate in the design, performance and code review process
Minimum Requirements: 10+ years programming experience. Demonstrated proficiency in and knowledge of C/C++, data structures, performance, and multi-threaded programming techniques. Contributed extensively to the development of two or more shipped games, PC or console. Knowledge of common data structures and algorithmic solutions. Expert in network protocols. Expert of client/server and peer-to-peer architecture. Thorough knowledge of software design practices including modular architecture, event-driven architecture, software design patterns and object-oriented design. Ability to quickly understand and work with internal and externally developed code. University-level degree in Computer Science or related field. A strong passion for video games and the online experience. Experience with computer game technologies including: AI programming, physics, 3D programming, animation, collision detection. Working knowledge of 3D Math. Demonstrated ability to write clean, readable, portable, reliable, and optimized code.
Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for Every World - weve got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability Melbourne VIC Australia
Principal Engineer - Sledgehammer Games Melbourne VIC Sledgehammer Games Melbourne VIC